5E vs. Savage Worlds
What's the Difference?
Dungeons & Dragons 5th Edition (5E) and Savage Worlds are both popular tabletop roleplaying systems, but they have some key differences. 5E is known for its depth of character customization and intricate rules for combat and spellcasting, making it a great choice for players who enjoy detailed mechanics and strategic gameplay. On the other hand, Savage Worlds is known for its fast-paced, cinematic style of play, with a focus on storytelling and improvisation. While 5E may be better suited for players who prefer a more traditional fantasy RPG experience, Savage Worlds offers a more streamlined and flexible system that allows for quick and dynamic gameplay. Ultimately, the choice between the two systems comes down to personal preference and playstyle.
Comparison
Attribute | 5E | Savage Worlds |
---|---|---|
Core Rulebook | Dungeons & Dragons Player's Handbook | Savage Worlds Adventure Edition |
Character Creation | Classes and races with ability scores and skills | Point buy system with attributes and skills |
Combat System | Turn-based with actions and bonus actions | Fast-paced with initiative cards and exploding dice |
Setting | High fantasy with magic and monsters | Genre-neutral with customizable settings |
Experience System | Level-based with experience points | Advancement based on character milestones |
Further Detail
Core Mechanics
Dungeons & Dragons 5th Edition (5E) and Savage Worlds are both popular tabletop roleplaying games, but they have some key differences in their core mechanics. 5E uses a d20 system where players roll a twenty-sided die and add modifiers to determine success or failure. Savage Worlds, on the other hand, uses a system of dice with different sizes (d4, d6, d8, d10, d12) where players roll multiple dice and add them together to determine outcomes. This difference in dice mechanics can lead to a different feel in gameplay, with 5E focusing more on the swinginess of a single d20 roll and Savage Worlds offering more consistent results with multiple dice rolls.
Character Creation
Character creation in 5E and Savage Worlds also differs in some key ways. In 5E, players choose a race, class, background, and ability scores to create their character. They then select skills, spells, and equipment based on their choices. Savage Worlds, on the other hand, uses a point-buy system where players allocate points to attributes, skills, and edges hindrances to create their character. This allows for more customization and flexibility in character creation in Savage Worlds compared to the more structured approach of 5E.
Combat
Combat is a central aspect of both 5E and Savage Worlds, but they handle it in different ways. In 5E, combat is turn-based with initiative determining the order in which characters act. Players can take actions such as attacking, casting spells, or using abilities during their turn. Savage Worlds, on the other hand, uses a more fluid and fast-paced combat system where players can take actions in any order they choose. This can lead to more dynamic and unpredictable combat encounters in Savage Worlds compared to the more structured approach of 5E.
Setting and Genre
5E is known for its high fantasy setting, with elves, dwarves, and dragons being common elements in campaigns. It is designed to be a versatile system that can accommodate a wide range of settings and genres, but it is primarily focused on traditional fantasy. Savage Worlds, on the other hand, is designed to be a more generic system that can be adapted to any setting or genre. It has settings available for fantasy, sci-fi, horror, and more, making it a more flexible system for players who want to explore different genres and settings in their campaigns.
Success and Failure
In 5E, success and failure are often determined by the roll of a d20, with higher rolls indicating success and lower rolls indicating failure. Players can also add modifiers to their rolls based on their abilities and skills to increase their chances of success. In Savage Worlds, success and failure are determined by the total of multiple dice rolls, with players needing to meet or exceed a target number to succeed. This can lead to more consistent outcomes in Savage Worlds compared to the more variable outcomes in 5E.
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